POV-Ray : Newsgroups : povray.general : The Language of POV-Ray : Re: The Language of POV-Ray (L-systems) Server Time
11 Aug 2024 03:27:09 EDT (-0400)
  Re: The Language of POV-Ray (L-systems)  
From: PoD
Date: 12 Mar 2000 15:15:48
Message: <38CC002C.6DBE9012@merlin.net.au>
Chris Huff wrote:
> 
> In article <38CBF353.539F926F@merlin.net.au>, PoD <pod### [at] merlinnetau>
> wrote:
> 
> > Spend a minute thinking about the requirements for a POV-Ray L-system
> > (but make sure you're sitting down first)
> 
> What about them?
> I think it would be hard to understand unless you have experience with
> L-System scripts, but the POV syntax would be pretty simple. And a
> couple predefined objects and some macros for controlling l_system
> objects should probably be included...
> 
> Writing the actual l_system object would be much more difficult than
> deciding on a syntax.
> 

Show me a simple syntax that lets you create a tree with different
textures for trunk, branches, twigs, leaves, fruit, flowers.
And has declarations of objects to use for the above.

I think that if the syntax was invented, then implementing it would be
simple.

PoD.


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